Press & Perspectives

Ideas on narrative, creativity and the technologies changing how we make things.

Steve McPartland is founder and Head of Creative at Visually Sonic, an award winning narrative design and creative technology studio.

He writes and speaks about narrative design, world building, creative technology, multidisciplinary practice and what happens when film, characters, digital platforms, conversation and physical experience begin to converge.

Steve McPartland, Founder and Head of Creative at Visually Sonic
Founder / Head of CreativeSteve McPartland
Steve McPartland

Creative Director. World Builder. Narrative Thinker.

His perspective comes from more than three decades working across successive generations of creative technology, from music and filmmaking to 3D visualisation, interactive design and generative production.

That breadth now informs a practice centred on how different creative disciplines work together: not simply how individual assets are produced, but how stories, characters, environments and interactions remain coherent as audiences move between them.

Narrative DesignWorld BuildingCreative TechnologyMultidisciplinary Practice
Published & Featured

Design Week

Published article on brand experience, continuity and the space between creative disciplines.

Published by Design Week / 4 August 2026

Why the brand experience still feels fragmented.

Steve McPartland explores why multidisciplinary studios tend to work in silos and how studios can design for true continuity rather than just visual consistency.

Brands now have access to more creative disciplines than ever, yet the experience audiences encounter can still feel strangely disconnected.

The problem is not capability. It is continuity.

Read the article →
Article focus

Continuity as a design responsibility.

This article examines why film, digital experiences, social content, physical environments and conversational systems are still so often conceived as separate outputs.

Core question

Who designs the relationship between touchpoints?

When narrative continuity becomes a design responsibility in its own right, the brief expands beyond producing more isolated creative assets.

Current Ideas

The questions I keep returning to.

Technology changes quickly. The more interesting questions tend to move more slowly. These are some of the ideas currently shaping my writing, creative practice and conversations with the industry.

01

A Brand World Is Not a Visual Style

Visual identity determines how a world looks.

Narrative architecture determines how it behaves.

As brands increasingly build characters, environments, entertainment, interactive experiences and persistent digital spaces, the term brand world is being stretched far beyond visual identity.

The question is what turns a collection of recognisable assets into an actual world with rules, memory, continuity and consequences.

02

The Next Brand Character Will Answer Back

Characters are moving beyond campaigns.

They can increasingly continue across film, social media, websites, audio and live conversation while retaining the same identity.

A repeatable face and recognisable voice are no longer enough. Persistent characters need behavioural rules, memory, motivation and boundaries.

03

Jack of All Trades Wasn't the Insult We Thought It Was

Technology has spent decades making skills that once took years to learn increasingly easy to execute.

Perhaps its value is simply moving.

As execution becomes easier, experience can become judgement, integration and direction. Jack does not necessarily become master of every trade. He becomes master of how the trades work together.

04

Who Owns the Space Between Experiences?

A campaign can be beautifully executed. So can the website, live experience, app, film, customer service system and physical environment.

And yet the audience can still experience them as completely separate things.

Individual outputs have owners. The space between them often does not.

Visually Sonic SIGNAL essays and commentary
SIGNAL

Essays, observations and ideas from Visually Sonic.

SIGNAL is where we examine narrative design, creative technology and the changing relationship between stories, systems and audiences.

It is a place for ideas that sit between disciplines: film and interaction, identity and behaviour, technology and storytelling, content and experience.

Explore SIGNAL →
Speaking & Commentary

Conversations worth having.

Steve is available for selected podcasts, interviews, panels, roundtables and industry events exploring the changing relationship between creativity, narrative and technology.

Stop Building Campaigns. Start Building Worlds.Why organisations need narrative continuity across experiences rather than simply more content.
A Brand World Is Not a Visual Style.What changes when identity expands into characters, environments, interaction and persistent narrative.
The Character That Answers Back.How conversational technology changes character design, brand identity and audience relationships.
Jack of All Trades Wasn't the Insult We Thought It Was.Why automation may increase the value of accumulated multidisciplinary experience rather than erase it.
Who Owns the Space Between Experiences?Why multidisciplinary organisations can still create fragmented customer journeys and what designing for continuity requires.
From Creative Execution to Creative Direction.What happens to creative work when technology removes more of the technical friction between an idea and its execution.
About Steve

Creative Director. World Builder. Narrative Thinker.

Steve McPartland is founder and Head of Creative at Visually Sonic.

His career has moved through music, filmmaking, editing, 3D visualisation, digital experience design, interactive systems and generative production.

At Visually Sonic, he leads work spanning film, narrative design, character worlds, interactive experiences and conversational systems.