Connected creative technology projects, built into working experiences.
Film, interactive experiences, intelligent systems and physical environments designed as parts of one connected story.
Being Millie Carter
An episodic virtual character designed across film, audio, social content and conversational interaction.
Research & developmentWhat happens when a fictional character is designed to live beyond a single film?
Being Millie Carter is an internal narrative-design project exploring how a virtual character can remain coherent across episodic film, podcasting, music, social media and live conversation.
We developed Millie’s visual identity, voice, backstory, tone and recurring narrative world before extending the character into generative film and a conversational prototype. The project demonstrates how an organisation could build an enduring virtual identity rather than commission a one-off avatar or campaign asset.
Connected approach
Character strategy, cinematic production and conversational design were developed as one system so that the personality remains recognisable across every format.
Priory Developments
CGI visualisation, an interactive development website and conversational buyer guidance.
Delivered client workHelping buyers understand a development before they could walk through it.
Priory Developments required a digital sales experience capable of communicating the quality, specification and location of a new residential scheme before completion.
We created architectural CGI, an interactive development website and a conversational property guide capable of answering approved questions about homes, fixtures, schools, transport, council tax and local amenities.
Connected approach
The visualisation, development information and buyer guidance were treated as one journey rather than separate marketing assets. This project became the design foundation for the wider Synth Space™ platform.
The Recruitment Agent
A recruitment-film concept extended into a conversational mentor and learning pathway.
Prototype conceptA recruitment message becomes more useful when the audience can question it.
This concept explores how aerospace and engineering recruitment could move beyond a short campaign film into a longer relationship with prospective applicants.
The cinematic narrative introduces a protagonist and a future career path. The same character can then continue as a conversational mentor, answering approved questions and guiding learners through scenario-based modules inside LEAIP™.
Connected approach
Film establishes aspiration, the conversational agent provides guidance and the learning system turns interest into active exploration.
The Lantern House / SENSE™
A venue-specific example showing how conversational guidance can improve pre-visit clarity.
Prototype demonstrationAccessibility information becomes more useful when visitors can ask the question they actually have.
This demonstration use case shows how SENSE™ can connect approved venue information to a conversational interface.
Visitors could ask about entrances, steps, toilets, quiet spaces, assistance dogs, lighting, routes, allergens and other practical details through text or voice, with multilingual support and escalation where human confirmation is needed.
Connected approach
The design brings together access information, visitor guidance and the operational knowledge of the venue without presenting the prototype as a replacement for formal audits or trained staff.
The Living Frontier
A large-scale Wild West themed environment designed from concept through fabrication documentation.
Designed and builtThe architecture was not decoration around the experience. It was the story.
This large-scale themed entertainment project transformed an indoor venue into a multi-level Wild West environment containing streets, façades, play structures and recognisable narrative locations.
The work covered concept development, spatial planning, CAD, steel and fabrication drawings, visual storytelling and project coordination through to the completed installation.
Modern extension
The project also demonstrates how physical story environments could now be extended through digital characters, interactive booking journeys and location-triggered narrative experiences. These are current development possibilities rather than claims about the original installation.
The Kingdom of Gangani / KidsTown
A 24,000 sq ft themed venue built around an original mythology and launch story.
Designed and builtA family entertainment venue designed around a world, not simply a collection of play equipment.
KidsTown transformed a 24,000 sq ft warehouse into a themed family environment built around an original fictional culture known as the Gangani.
The narrative informed the volcano, castle, streets, characters and ceremonial elements of the venue. A cinematic launch film and interactive brochure website extended the world beyond the building and introduced visitors to its mythology before arrival.
Connected approach
The project combined world-building, physical design, digital communication and live activation, demonstrating the foundations of the connected narrative environments Visually Sonic now develops through newer technologies.
What could your connected experience become?
Bring us the challenge, audience or opportunity. We will identify the story, systems and experiences required to connect it.
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